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<channel><title><![CDATA[April Martin - Prop maker | 3d Artist - Blog]]></title><link><![CDATA[https://www.azureprops.net/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Thu, 02 Apr 2026 21:25:08 -0600</pubDate><generator>Weebly</generator><item><title><![CDATA[Anyone got a job?]]></title><link><![CDATA[https://www.azureprops.net/blog/anyone-got-a-job]]></link><comments><![CDATA[https://www.azureprops.net/blog/anyone-got-a-job#comments]]></comments><pubDate>Wed, 25 Feb 2026 02:17:38 GMT</pubDate><category><![CDATA[3D]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/anyone-got-a-job</guid><description><![CDATA[Gonna post this here in case a studio or indie needs an artist with my skills and this search connects us. (come on google magic) Can't hurt right?&nbsp;I'm looking for remote, full-time work, or long term contract work. Games, animation, marketing, 3d printing production, collectables, ect.&nbsp;I'm primarily a 3D character artist; with the ability to go from concept to engine. My skills include concepting, high poly sculpting, retopology to low poly, UVs, baking, texturing, hair cards, blendsh [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Gonna post this here in case a studio or indie needs an artist with my skills and this search connects us. (come on google magic) Can't hurt right?&nbsp;<br /><br />I'm looking for remote, full-time work, or long term contract work. Games, animation, marketing, 3d printing production, collectables, ect.&nbsp;<br /><br />I'm primarily a 3D character artist; with the ability to go from concept to engine. My skills include concepting, high poly sculpting, retopology to low poly, UVs, baking, texturing, hair cards, blendshapes and basic rigging.<br /><br />I mainly use Zbrush, Maya and Substance Painter. Engine use include Unity, UE5, and Godot. I can also work with Metahumans.&nbsp;<br /><br />Past clients while working for one studio include Nickelodeon, Paramount and Dreamworks. A good amount of my projects could once be found on the kids Cameo section.&nbsp;<br /><br />I specialize in stylized characters and props, but can go more realistic; like with my Elden Ring/Claymore fan art. Dream project would be a souls-like or stylized RPG, but just working with a great team that I mesh well with and making a paycheck wins out. XD<br /><br />If interested, you can reach me at: azureprops@gmail.com<br />&#8203;Let's work together!<br /><br /><br />Portfolio:&nbsp;<a href="https://www.artstation.com/azureprops" target="_blank">https://www.artstation.com/azureprops</a><br />Linkedin:&nbsp;&#8203;<a href="https://www.linkedin.com/in/azureprops/" target="_blank">www.linkedin.com/in/azureprops/</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/screenshot-2026-02-24-200802_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Some of the industry work I've done</div> </div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph">And how about some fun sculpting work to round out this post:&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:right"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/40k-waifu-wip_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">40K Waifu I saw on twitter the other day. Would be fun to mod her into Helldivers 2.  Concept by @NeetVirgin</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/moses3.png?1771987965" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Shipwright by Matt Rhodes, from his Dead Gods graphic novel.  Nomad on Ipad</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Has it really been a year since I posted?]]></title><link><![CDATA[https://www.azureprops.net/blog/has-it-really-been-a-year-since-i-posted]]></link><comments><![CDATA[https://www.azureprops.net/blog/has-it-really-been-a-year-since-i-posted#comments]]></comments><pubDate>Wed, 19 Nov 2025 22:02:08 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[chrono trigger]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/has-it-really-been-a-year-since-i-posted</guid><description><![CDATA[I'd like to say that I've been more active on my other socials, but I really feel like I've barely posted at all this year.&nbsp;It's been a time for buckling down and just working.&nbsp;I did receive an awesome commission by a solo dev to do a character similar to Priscilla. It's pushing me artistically and technically. I hope to show more of it soon.&nbsp;Been pushing myself to sculpt more on Nomad on my Ipad. Also did another Webtoon sculpt from the series "Marionetta", in Zbrush on my PC.&nb [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I'd like to say that I've been more active on my other socials, but I really feel like I've barely posted at all this year.&nbsp;<br />It's been a time for buckling down and just working.&nbsp;<br />I did receive an awesome commission by a solo dev to do a character similar to Priscilla. It's pushing me artistically and technically. I hope to show more of it soon.&nbsp;<br />Been pushing myself to sculpt more on Nomad on my Ipad. Also did another Webtoon sculpt from the series "Marionetta", in Zbrush on my PC.&nbsp;<br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/marinetta-lineup_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Main character from Marionetta webtoon</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/lavos-wip-1_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">3rd form Lavos, Nomad on Ipad</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/boatwright-wip-1_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Noah from Matt Rhodes' Dead Gods series. Nomad on Ipad</div> </div></div>  <div class="paragraph">The Elden Ring cosplay is still ongoing. Focusing on the metal/prop bits now. Excellent timing with winter incoming. OTL<br />I should have it finished eventually. I'm hoping for a great photoshoot afterwards.&nbsp;<br /></div>]]></content:encoded></item><item><title><![CDATA[Claymore/Elden Ring Priscilla Finished]]></title><link><![CDATA[https://www.azureprops.net/blog/claymoreelden-ring-priscilla-finished]]></link><comments><![CDATA[https://www.azureprops.net/blog/claymoreelden-ring-priscilla-finished#comments]]></comments><pubDate>Sun, 29 Dec 2024 03:51:50 GMT</pubDate><category><![CDATA[3D]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/claymoreelden-ring-priscilla-finished</guid><description><![CDATA[              Finished up my most recent portfolio project. Mail goals were to showcase a character in UE5, use hair cards, and do something that might fit into a Souls-like IP.Link to the ArtStation post for those who want a more technical breakdown:&nbsp;&#8203;https://www.artstation.com/azureprops [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/priscilla-c_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/priscilla-b_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph">Finished up my most recent portfolio project. Mail goals were to showcase a character in UE5, use hair cards, and do something that might fit into a Souls-like IP.<br />Link to the ArtStation post for those who want a more technical breakdown:&nbsp;&#8203;<a href="https://www.artstation.com/azureprops" target="_blank">https://www.artstation.com/azureprops</a></div>]]></content:encoded></item><item><title><![CDATA[Sculpting gauntlets (AEW and Lies of P)]]></title><link><![CDATA[https://www.azureprops.net/blog/sculpting-gauntlets-aew-and-lies-of-p]]></link><comments><![CDATA[https://www.azureprops.net/blog/sculpting-gauntlets-aew-and-lies-of-p#comments]]></comments><pubDate>Mon, 02 Sep 2024 20:39:07 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[commission]]></category><category><![CDATA[Props]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/sculpting-gauntlets-aew-and-lies-of-p</guid><description><![CDATA[Two major commissions came to light recently. At the end of August, the House of Black debuted the 3 gauntlets that I worked with Kiril of Flux Tide Designs on. And during DragonCon, Kyle of Cute Monster Props debuted his Lies of P cosplay. Both involved working in 3d for use on a person's body. Which is soo much different than just making something that the hands interact with, like a weapon.For the House of Black gauntlets, I did the concepts with art direction by Flux Tide Designs, as well as [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Two major commissions came to light recently. At the end of August, the House of Black debuted the 3 gauntlets that I worked with Kiril of <a href="https://www.fluxtidedesigns.com/" target="_blank">Flux Tide Designs</a> on. And during DragonCon, Kyle of <a href="https://cutemonsterprops.com/" target="_blank">Cute Monster Props</a> debuted his Lies of P cosplay. Both involved working in 3d for use on a person's body. Which is soo much different than just making something that the hands interact with, like a weapon.<br /><br />For the House of Black gauntlets, I did the concepts with art direction by Flux Tide Designs, as well as all of the 3d work. The base was started on the arm that can be found in Zbrush, then adjusted for real world proportions. I was also provided the base gloves to get a better measurement of what the clients would wear and their respective size.</div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/death-darkmetal.jpg?1725310142" alt="Picture" style="width:339;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/war-agedbronze_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/doom-final.jpg?1725311616" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Feathers replaced with real feathers in final piece, along with channels for real leather. </div> </div></div>  <div class="paragraph">Each of the 3 break apart/connect with magnets for easy removal.&nbsp;<br />Kiril handled the printing, sanding, painting and finishing of the trio. Some of the printing was done via FDM and others via resin.&nbsp;</div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='191583449885831246-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='191583449885831246-imageContainer0' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-182958_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-182958.jpg' class='galleryImage' _width='370' _height='800' style='position:absolute;border:0;width:100%;top:-94.14%;left:0%' /></a></div></div></div></div><div id='191583449885831246-imageContainer1' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-201507_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-201507.jpg' class='galleryImage' _width='370' _height='800' style='position:absolute;border:0;width:100%;top:-94.14%;left:0%' /></a></div></div></div></div><div id='191583449885831246-imageContainer2' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-213455_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/20240811-213455.jpg' class='galleryImage' _width='370' _height='800' style='position:absolute;border:0;width:100%;top:-94.14%;left:0%' /></a></div></div></div></div><div id='191583449885831246-imageContainer3' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer3' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/457266491-2429041134093567-8860524158849568229-n_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/457266491-2429041134093567-8860524158849568229-n.jpg' class='galleryImage' _width='640' _height='800' style='position:absolute;border:0;width:100%;top:-33.33%;left:0%' /></a></div></div></div></div><div id='191583449885831246-imageContainer4' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer4' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/457342492-1562507181280387-3208753240618047317-n_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/457342492-1562507181280387-3208753240618047317-n.jpg' class='galleryImage' _width='640' _height='800' style='position:absolute;border:0;width:100%;top:-33.33%;left:0%' /></a></div></div></div></div><div id='191583449885831246-imageContainer5' style='float:left;width:33.28%;margin:0;'><div id='191583449885831246-insideImageContainer5' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.azureprops.net/uploads/1/1/7/2/1172768/gv2fqeaxsaa4pw7_orig.jpg' rel='lightbox[gallery191583449885831246]'><img src='https://www.azureprops.net/uploads/1/1/7/2/1172768/gv2fqeaxsaa4pw7.jpg' class='galleryImage' _width='800' _height='450' style='position:absolute;border:0;width:133.33%;top:0%;left:-16.67%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div class="paragraph">Along with those, I worked on an arm for Kyle. He provided two scans of his arm, with one focusing on this hand. He'd also attached a piece of plastic to his forearm for use in scaling. I had to do a bit of clean up and combining because neither scan would have worked as is.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/lop-fullarm-front.jpg?1725312328" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Final sculpt of the arm</div> </div></div>  <div class="paragraph">To keep it comfortable, Kyle cast the bicep and parts of the hands out of a flexible material and managed to make them look metallic, which can be pretty difficult but turned out beautifully.&nbsp;&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/final-dragoncon_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">3D of the arm by me, everything else by Kyle and Storytellercosplay, pic by Kyle</div> </div></div>  <div class="paragraph"><br />&#8203;If you're interested in more in-depth look at how they made the rest of these projects, you should check out their other socials. They both post great stuff.&nbsp;<br />&#8203;<br /><a href="https://x.com/FluxTideDesigns" target="_blank">https://x.com/FluxTideDesigns&#8203;</a><br /><a href="https://www.instagram.com/fluxtidedesigns/" target="_blank">https://www.instagram.com/fluxtidedesigns/</a><br /><a href="https://x.com/cutemonsterprop" target="_blank">https://x.com/cutemonsterprop</a><br /><a href="https://www.instagram.com/cutemonsterprops/" target="_blank">https://www.instagram.com/cutemonsterprops/&#8203;</a><br /><br />On my part, I learned I need to be extra precise with the fingers. Both projects needed them adjusted/reprinted. I'm hoping to add a higher detail 3d scanned male hand to my library for future projects, just to make sure mistakes like this don't happen again.&nbsp;&nbsp;</div>]]></content:encoded></item><item><title><![CDATA[Sword of Dios files up on my shop!]]></title><link><![CDATA[https://www.azureprops.net/blog/sword-of-dios-files-up-on-my-shop]]></link><comments><![CDATA[https://www.azureprops.net/blog/sword-of-dios-files-up-on-my-shop#comments]]></comments><pubDate>Wed, 14 Aug 2024 21:35:45 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[cosplay]]></category><category><![CDATA[Props]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/sword-of-dios-files-up-on-my-shop</guid><description><![CDATA[Took forever, but I'm finally done with the creation of this 3D kit.&nbsp;Years ago, I made a Sword of Dios resin-casted kit that was pretty popular. I feel like I sent out 1-2 of those swords a week. Even sent them off to Australia and Germany.&nbsp;      Product photo for my Etsy that showed off the resin kit. RIP   Needless to say, I got burned out making them so often. And I don't really do resin kits anymore... But I've been hit up a bunch by people who thought that I had made the OG via 3d [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Took forever, but I'm finally done with the creation of this 3D kit.&nbsp;<br />Years ago, I made a Sword of Dios resin-casted kit that was pretty popular. I feel like I sent out 1-2 of those swords a week. Even sent them off to Australia and Germany.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/etsy-utena-h_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Product photo for my Etsy that showed off the resin kit. RIP</div> </div></div>  <div class="paragraph">Needless to say, I got burned out making them so often. And I don't really do resin kits anymore... But I've been hit up a bunch by people who thought that I had made the OG via 3d printing (sorry, totally hand sculpted ;-;) So, I had nothing to offer them, until now.&nbsp;<br />I sculpted this in Zbrush, measuring as I went along, to try and match the dimensions as much as possible.&nbsp;<br />3D files include the 3 pieces that make up the sword handle and then 5 pieces for the blade. It's HIGHLY recommended to use a 5mm rod to help strengthen the print and aid with alignment, as I did hollow the blade to incorporate one.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/utena-handle_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Zbrush render of the kit </div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/utena-netfabb_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Entire kit in Netfabb, to show slices</div> </div></div>]]></content:encoded></item><item><title><![CDATA[D.VA Porsche project]]></title><link><![CDATA[https://www.azureprops.net/blog/dva-porsche-project]]></link><comments><![CDATA[https://www.azureprops.net/blog/dva-porsche-project#comments]]></comments><pubDate>Thu, 08 Aug 2024 19:00:37 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[contract work]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/dva-porsche-project</guid><description><![CDATA[I was brought on by my brother Carl, aka Alchemic Forms, to do the 3d work for the Porsche skin of the D.VA pistol. This would be for Alyson Tabbitha.&nbsp;Started in Plasticity and finished in Zbrush. Took about 3-4 days of digital work, with 4 main booleaned parts for easier resin printing. Carl handled the printing and finishing, with Alyson doing the final painting.&nbsp;Very happy with how this turned out.&nbsp;Currently working on a bunch of other contracts atm. Excited to show them off ev [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I was brought on by my brother Carl, aka Alchemic Forms, to do the 3d work for the Porsche skin of the D.VA pistol. This would be for Alyson Tabbitha.&nbsp;<br />Started in Plasticity and finished in Zbrush. Took about 3-4 days of digital work, with 4 main booleaned parts for easier resin printing. Carl handled the printing and finishing, with Alyson doing the final painting.&nbsp;<br />Very happy with how this turned out.&nbsp;<br />Currently working on a bunch of other contracts atm. Excited to show them off eventually.&nbsp;</div>  <div><div style="height:20px;overflow:hidden"></div> <div id='215593692160019422-slideshow'></div> <div style="height:20px;overflow:hidden"></div></div>]]></content:encoded></item><item><title><![CDATA[Elden Ring/Claymore project update May]]></title><link><![CDATA[https://www.azureprops.net/blog/elden-ringclaymore-project-update-may]]></link><comments><![CDATA[https://www.azureprops.net/blog/elden-ringclaymore-project-update-may#comments]]></comments><pubDate>Mon, 13 May 2024 00:55:22 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[Elden Ring]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/elden-ringclaymore-project-update-may</guid><description><![CDATA[Finalized the sword design and started texturing in Substance.&nbsp;Also got pretty far on the hair cards. Still needs some polish, but GS CurveTools has made the entire process so much easier than my first attempt last year.&nbsp;               [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Finalized the sword design and started texturing in Substance.&nbsp;<br />Also got pretty far on the hair cards. Still needs some polish, but GS CurveTools has made the entire process so much easier than my first attempt last year.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/sword-wip-a.jpg?1715561779" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/priscilla-hair-wip-a-viewport-002.png?1715561828" alt="Picture" style="width:540;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Elden Ring/Claymore Priscilla]]></title><link><![CDATA[https://www.azureprops.net/blog/elden-ringclaymore-priscilla]]></link><comments><![CDATA[https://www.azureprops.net/blog/elden-ringclaymore-priscilla#comments]]></comments><pubDate>Wed, 31 Jan 2024 23:25:28 GMT</pubDate><category><![CDATA[3D]]></category><category><![CDATA[Elden Ring]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/elden-ringclaymore-priscilla</guid><description><![CDATA[One of my first characters I ever made was Clare, and I meant to do Priscilla at the time too. But she sat barely blocked-out for years. Since getting laid off in Oct, I've been trying to find personal projects to test my skills. Don't get me wrong, I love stylized animals and cartoony things, but I wouldn't mind working on some more Souls-like stuff too.&nbsp;So, I decided to revamp Priscilla as if she were a boss in Elden Ring. This could have gone two ways: naked lady monster like Melenia, or [...] ]]></description><content:encoded><![CDATA[<div class="paragraph"><span style="color:rgb(190, 190, 194)">One of my first characters I ever made was Clare, and I meant to do Priscilla at the time too. But she sat barely blocked-out for years. Since getting laid off in Oct, I've been trying to find personal projects to test my skills. Don't get me wrong, I love stylized animals and cartoony things, but I wouldn't mind working on some more Souls-like stuff too.&nbsp;</span><br /><br /><span style="color:rgb(190, 190, 194)">So, I decided to revamp Priscilla as if she were a boss in Elden Ring. This could have gone two ways: naked lady monster like Melenia, or fully armored with aspects of Priscilla's Awoken-form throughout the armor. I was really inspired by Keos Masons' recent Frog/Elden Ring work, so armor it is. &nbsp;</span><br /><br /><span style="color:rgb(190, 190, 194)">At this stage, I'm focusing heavily on silhouette, trying to bring in those Awoken elements. Like her horn, the wings, the large clawed hands, and the blades on the arms. Also trying to bring in elements of the normal Claymore "outfit" like the white hair, large shoulder pads, skirt, white pants and long silver boots.&nbsp;</span><br /><br /><span style="color:rgb(190, 190, 194)">I've been studying a ripped model of Rennala to get a good idea in terms of how From sets up their characters, textures are done, and usual poly count. Goal is to tackle this like I'm modding the game.&nbsp;</span><br /><br /><span style="color:rgb(190, 190, 194)">End product I'm hoping for: UE5 scene using bought environmental assets for storytelling.</span><br /><span style="color:rgb(190, 190, 194)">&nbsp;</span><br /><span style="color:rgb(190, 190, 194)">What I'm hoping to learn from this:&nbsp;</span><br /><span style="color:rgb(190, 190, 194)">1. Pushing my sculpting further, more mastery of Zbrush</span><br /><span style="color:rgb(190, 190, 194)">2. Adapt to From's style, less cartoony that usual stuff.&nbsp;</span><br /><span style="color:rgb(190, 190, 194)">3. Use haircards on full character for first time and implement/shade properly in UE5.&nbsp;</span><br />&#8203;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/priscilla-a_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">How she used to look, left unfinished from 2020</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/priscilla-er-b4_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">2024 Glowup</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/priscilla-er-b_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[New Portfolio piece]]></title><link><![CDATA[https://www.azureprops.net/blog/new-portfolio-piece]]></link><comments><![CDATA[https://www.azureprops.net/blog/new-portfolio-piece#comments]]></comments><pubDate>Sat, 23 Dec 2023 03:13:33 GMT</pubDate><category><![CDATA[3D]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/new-portfolio-piece</guid><description><![CDATA[I got laid off at the beginning of Oct, so I've been focusing on my portfolio.&nbsp;Latest piece is Princess Lyra, an OC by my friend Christina Gardner.&nbsp;Breakdown available on my artstation&nbsp;        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I got laid off at the beginning of Oct, so I've been focusing on my portfolio.&nbsp;<br />Latest piece is Princess Lyra, an OC by my friend Christina Gardner.&nbsp;<br />Breakdown available on my <a href="https://www.artstation.com/artwork/PX1koL" target="_blank">artstation</a>&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/lyra-renders_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Sculpting Armature STL now available!]]></title><link><![CDATA[https://www.azureprops.net/blog/sculpting-armature-stl-now-available]]></link><comments><![CDATA[https://www.azureprops.net/blog/sculpting-armature-stl-now-available#comments]]></comments><pubDate>Wed, 29 Nov 2023 20:23:02 GMT</pubDate><category><![CDATA[3D]]></category><guid isPermaLink="false">https://www.azureprops.net/blog/sculpting-armature-stl-now-available</guid><description><![CDATA[Just added the STL for the sculpting armature to my shop. It's V2 of the armature that I used when sculpting my Witchblade arm.      V1 armature       V1 armature with witchblade sculpt   V2 has been cleaned up, since the original was made years ago, early in my 3d career. Should be easier for others to work with.&nbsp;      V2 digital render       V2 test print in ABS at 50% size    [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">Just added the STL for the sculpting armature to my shop. It's V2 of the armature that I used when sculpting my Witchblade arm.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/20170328-194850.jpg?1701289546" alt="Picture" style="width:349;max-width:100%" /> </a> <div style="display:block;font-size:90%">V1 armature</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/wip-a_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">V1 armature with witchblade sculpt</div> </div></div>  <div class="paragraph">V2 has been cleaned up, since the original was made years ago, early in my 3d career. Should be easier for others to work with.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/published/armature-short-3d.jpg?1701289637" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">V2 digital render</div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.azureprops.net/uploads/1/1/7/2/1172768/armature-short-test-all_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">V2 test print in ABS at 50% size</div> </div></div>  <div class="commerce-elements-wrapper products__published"  data-page-id="284254956944194076" data-page-element-id="547089045392045773">
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