Finally starting that Elden Ring cosplay, and not any of the characters that I initially thought I'd do.
After 150 hours (I've still not finished my first play through), I'm fallen in love with the starting Warrior set. The leather, the beads and coins, the stitching... It's everything I've been looking for in a more fabric based cosplay.
First step was to get in-game shots, but those are okay. What I really wanted was the actual in-game assets. Which I found thanks to a discord group.
I took those assets (model and textures) and applied them in Marmoset to get a better reference. There, I was able to zoom in and see how things overlap, play with materials to make certain things stand out and make others disappear.
After 150 hours (I've still not finished my first play through), I'm fallen in love with the starting Warrior set. The leather, the beads and coins, the stitching... It's everything I've been looking for in a more fabric based cosplay.
First step was to get in-game shots, but those are okay. What I really wanted was the actual in-game assets. Which I found thanks to a discord group.
I took those assets (model and textures) and applied them in Marmoset to get a better reference. There, I was able to zoom in and see how things overlap, play with materials to make certain things stand out and make others disappear.
I was also able to directly reference the texture sheets to get more detail for the creation of the decorative bits. The plan is to print some inversely to make a hard resin mold and then use PMC aka precious metal clay to create real metallic pieces. Other will be printed the normal way, with silicone molds created and then cold cast. Really depends on the location, thickness and durability needed for the piece.
Currently got a good amount of the decorative bits modeled in Zbrush, as well as the chest piece patterned out.